2/20/2023 0 Comments Sketchup textureYou need to set the size of your new concrete texture to 1x1 m. For use in FlightGear there should not be any gaps in the texture name. This could be useful in reuniting them if ever the model and its texture get separated. Try to make this name relevant to the model you are making. In the SketchUp paint-box you can give your new texture a unique name. This will take it into the paint-box with whatever name you saved it with. Select that, and you should be presented with the means to select the path to your photo (in this example we have put it on our desktop). Windows: Click the paint bucket (or select Window > Materials), then click the 'Create Material.' button.Mac: Select "New Texture" from the "Colour" menu inside the "Colours- Named" section of the SketchUp paint-box.Now you need to read that texture into SketchUp. To simulate the framework, he used this minimal image that is transparent except for the metal parts:Īnother good example is the roof structure of the A380 hangar at EDDF by Christian Schmitt. Like in the model to the right.Ī good example is the gasometer by Jon Stockill. When you want to model mesh, banisters, scaffolding, etc., you can use semi-transparent textures to minimize the complexity of the model. Semi-transparent textures are a powerful tool. If your photo processor does not allow you to set the pixels, use another like Preview (Mac) or GIMP to pixel size the exported photo. If it is to be part of a texture map (see below), you can keep the high pixel count at this stage to preserve detail, though it still needs to be set to the powers-of-two sizes. If this is to be the only texture for this model, try to keep the pixels as small as you can without losing too much detail. You can re-scale distorted images in SketchUp later again. So you want to do that for FlightGear before applying the image to your model. If you don't do this, FlightGear can show the image, but only after a resizing procedure, which eats up processor capacity. That gives you possible resolutions like 2x2, 2x4, 8x32, 256x16 and all the like. During that export procedure, select a pixels size which is compatible with FlightGear - that means its resolution must be a power of two (e.g., 2 1 = 2, 2 2 = 4, 2 3=8, 2 4 = 16, etc.).Upload that photo to your computer, then, in your photo processor (iPhoto on Mac GIMP, IrfanView or any other on windows), ‘Crop’ it to show just the square meter, and export it with a good highest detail/lowest file size compromise ("export to web" in iPhoto).Take a photo of some ribbed concrete with a digital camera, preferably with some marks to show 1 square metre.Let's assume you want to overlay ribbed concrete: But it gets really nice and realistic once you use images. Colors are easy simply pick one of the SketchUp's predefined colors. You can apply either a color or an overlay image (texture) to your model. That way you cannot accidentally use something you shouldn't. I recommend you open the "Colors" or the "Colors-Named" menu, and do everything from there, ignoring the rest of the main paint-box menus. The only things you can safely use in the SketchUp paint-box are the named colors. You can see all the details for GNU GPL at. As FlightGear operates under the terms of the GNU General Public License, model makers must not use any item, be it texture, photograph, or code etc., unless it has been released under the terms of GPL. 4 Correct display of texture colors in the AC fileĪny textures found in the SketchUp paint-box are subject to Google copyright.
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